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Clockworks

Mechanics

Clockworks may take Mechanically Efficient from the Heroes' Handbook, page 46. Instead of resistance to necrotic and poison damage, you resist necrotic and holy damage. Soulless bastard you.

You don't need to sleep, breath, eat, drink, or any of that nonsense, should the topic come up. Depending on your make, you may still require mental stimulation, just to stay sane. Maybe you don't, though!

Clockwork Kin Powers

You may take the one of the following kin powers, Overdrive and Reconfigure.

Overdrive

Once per battle, perform the following:

Champion Feat: Once per arc when using Overdrive to make a Move Action, prevent all Opportunity Attacks against you.

Reconfigure

Once per battle, as a quick action, perform the following:

Champion Feat: Once per arc as a Quick Action, swap one of your unspent Powers for a new unspent Power. Only valid for classes that use Powers -- Sorry, Barbarian!

Lore

Clockworks are produced by The Factory in droves. Each one has a unique shape and size, and distinct personalities and drives. Often named after mechanical components, such as Latch, Drive, Clickspring, and Lever.

Clockworks that use magic aren't unheard of. Typically, they'll have some mechanical component nestled inside of them that can 'generate' mana, though some rely on an amalgam of magical items built into their carapace instead.

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