Gods ¶
The gods of the Dragon Empire are mostly bound to one particular kin, though cross-worship is common enough not to be conspicuous on its own.
The common belief is that a God will protect the souls of their worthy in the afterlife, preventing the rot of undeath from taking hold. Even skeptics find themselves whispering a word to Zanteg upon some accomplishment, for fear of undeath beyond.
Ngahama, Goddess of Pain and Fire ¶
The Orcish god. Embodies the purity of fire, and the acceptance of pain, and the fortitude therein to survive it. Confined to the Sphere of Flame, Ngahama has limited purchase on The Dragon Empire.
Komra, Goddess of Blood ¶
The Dwarven god. Often interpretted as "blood, sweat, and tears," by the steadfast labourers of Dwarvenkind. The justiciars of Dwarvenkind often take her domain much more literally. A common Goddess for Crusader worship.
Brightlord Enhart, God of Light and War ¶
The Tiefling god. Lights the Sphere of Ice, and urges his Tiefling followers to pursue martial excellence in the frozen fields. Often invoked by Crusaders for strength before battle.
The Silver Disc, The Silver Wind, and the Silver Tree ¶
Animistic gods of the Elves. Represents the moon, the Sphere of Storms, and the Court of Stars directly. All three are extant, visible, approachable beings, but non-Elves often question their godhood.
Dragon Worship ¶
The Lizardfolk share a common religious heritage with the Elves, owing to Stormgate and Raingate being a stone's throw from each other. That said, some Lizardfolk worship dragons as dieties. The specifics vary from lizard to lizard, and dragon to dragon.
Kse-Serevalaversesk, God of Darkness and Knowledge (Dead) ¶
An ancient god buried deep under the Dragon Empire. Has a complicated relationship with Clockworks and The Factory, considering it was his blood that fueld the restart of The Great Brass Womb in the first place.
Human Gods ¶
Each of these finds worship in various corners of the Empire. Usually straightforwardly 'Good,' unless otherwise noted.
Zanteg, God of Trade and Civilization ¶
Many shrines in Axis, capital of the Empire. Easy to favor the curry of, and thus, a rather common object of worship.
Tsa-Gillast, God of Oceans and Travels ¶
Tender of oceans, though worship has faded since the Iron Sea become inhospitable. Some along the coastal wall pray to him for protection. Worshippers tend to dislike arcana, due to The Archmages control, and subjugation, of The Inland Sea.
Ulorian, God of Rivers and Nature ¶
God of Rivers and Lakes. Has some connection with the fae and mysterious. Mostly worshipped in remote villages, and is deeply involved in coming-of-age journeys. Dislikes civilization's encroachment upon nature, and thus is often worshipped by Druids, and maligned by the Empire.
Melaz Kir, God of Chaos and Fortune ¶
Performers and gamblers and thiefs each always try to curry this capricious being's favor before engaging in risky stunts. Worship is often frowned upon by politer society.
Irahari, Goddess of Purity and Silence ¶
Most commonly invoked by priests and paladins when subduing undeath incursions. Seldom worshipped, seldom talked about. Worshippers are forbidden from speaking her name, and her most-devout must take an eternal vow of silence. Provides frighteningly effective blessings against undeath.